Observed Weapon Telemetry
Measured sample joined to active verified weapon identities
Inspect raw player-match weapon observations, mapped weapon kills, damaging events, and their exact match and participant denominators.
Each page states its source, sample, and coverage. Measured telemetry, verified catalog fields, level groupings, and editorial references are kept clearly separate.
Measured sample joined to active verified weapon identities
Inspect raw player-match weapon observations, mapped weapon kills, damaging events, and their exact match and participant denominators.
Verified active-build constants
Filter and chart verified base damage, initial speed, and cycle cadence (60 ÷ exact fire interval). No damage outcomes are calculated.
The automatic S+–F view orders active verified weapons by observed catalog-mapped kills in a rolling seven-day telemetry sample.
Helmets and vests are grouped only by the equipment level in the active selectable catalog.
Throwables are ordered by exact observed use events and use share for the selected telemetry window.
Vehicles are grouped by exact vehicleId and vehicleType values and ranked by retained LogVehicleRide event count and share. This is event frequency, not unique vehicle usage or performance.
A high observed count shows what appeared in this collected sample; it does not by itself prove that an item is intrinsically stronger. Every page must name the value it ranks and keep unavailable source fields blank.
Observed attachment equip events
Patch stat changes timeline
Browse active verified weapon identities and source-backed current-build fields.