Throwable Tiers
Throwable tier rankings based on utility and effectiveness
S+ Tier
Meta defining - Essential for competitive play
S Tier
Excellent - Highly effective in most situations
A Tier
Very good - Strong utility in specific scenarios
B Tier
Good - Situational utility items
C Tier
Average - Limited effectiveness

Sticky Bomb
Anti-Vehicle
Damage:200 to vehicles
Fuse Time:6 seconds
Effect:4m
Situational, only effective against vehicles, long fuse time

C4
Explosive
Damage:300 (center)
Fuse Time:Remote detonation
Effect:25m
High damage and range but requires placement and remote detonation

BZ Grenade
Tactical
Damage:5/sec
Fuse Time:3 seconds
Effect:10m gas cloud
Gas grenade that damages over time, forces movement but easy to escape
Throwable Usage Guide
Engagement Tips
- • Cook grenades for reduced reaction time
- • Use smokes for safe revives
- • Stuns are great for building pushes
- • Molotovs deny cover and doorways
Inventory Management
- • Carry 2-3 frags minimum
- • Always have smokes for final circles
- • Stuns are valuable for aggressive teams
- • Drop throwables for more important items late game
Advanced Techniques
- • Bank shots around corners
- • Coordinate throwables with team pushes
- • Use audio cues to track grenade timings
- • Practice throwable arcs in training




