Throwable Tiers

Throwable tier rankings based on utility and effectiveness

Current Patch:25.2
Last updated: 8/4/2025
S+ Tier
Meta defining - Essential for competitive play
Frag Grenade
Frag Grenade
Explosive
Damage:105 (center)
Fuse Time:5 seconds
Effect:8.5m

Versatile, high damage, area denial, essential for flushing enemies

S Tier
Excellent - Highly effective in most situations
Smoke Grenade
Smoke Grenade
Utility
Damage:0
Fuse Time:3 seconds
Effect:6m concealment

Critical for revives, rotations, and breaking line of sight

Stun Grenade
Stun Grenade
Tactical
Damage:0
Fuse Time:2.5 seconds
Effect:7m stun

Powerful for aggressive pushes, disables enemy vision and hearing

A Tier
Very good - Strong utility in specific scenarios
Molotov Cocktail
Molotov Cocktail
Incendiary
Damage:12.5/sec
Fuse Time:5 seconds
Effect:4m fire spread

Excellent area denial, forces repositioning, blocks doorways

B Tier
Good - Situational utility items
Decoy Grenade
Decoy Grenade
Deception
Damage:0
Fuse Time:2 seconds
Effect:12m audio

Useful for misdirection but requires game sense to use effectively

C Tier
Average - Limited effectiveness
Sticky Bomb
Sticky Bomb
Anti-Vehicle
Damage:200 to vehicles
Fuse Time:6 seconds
Effect:4m

Situational, only effective against vehicles, long fuse time

Throwable Usage Guide

Engagement Tips

  • • Cook grenades for reduced reaction time
  • • Use smokes for safe revives
  • • Stuns are great for building pushes
  • • Molotovs deny cover and doorways

Inventory Management

  • • Carry 2-3 frags minimum
  • • Always have smokes for final circles
  • • Stuns are valuable for aggressive teams
  • • Drop throwables for more important items late game

Advanced Techniques

  • • Bank shots around corners
  • • Coordinate throwables with team pushes
  • • Use audio cues to track grenade timings
  • • Practice throwable arcs in training