Throwable Tiers
Throwable tier rankings based on utility and effectiveness
Current Patch:25.2
Last updated: 8/4/2025
S+ Tier
Meta defining - Essential for competitive play

Frag Grenade
Explosive
Damage:105 (center)
Fuse Time:5 seconds
Effect:8.5m
Versatile, high damage, area denial, essential for flushing enemies
S Tier
Excellent - Highly effective in most situations

Smoke Grenade
Utility
Damage:0
Fuse Time:3 seconds
Effect:6m concealment
Critical for revives, rotations, and breaking line of sight

Stun Grenade
Tactical
Damage:0
Fuse Time:2.5 seconds
Effect:7m stun
Powerful for aggressive pushes, disables enemy vision and hearing
A Tier
Very good - Strong utility in specific scenarios

Molotov Cocktail
Incendiary
Damage:12.5/sec
Fuse Time:5 seconds
Effect:4m fire spread
Excellent area denial, forces repositioning, blocks doorways
B Tier
Good - Situational utility items

Decoy Grenade
Deception
Damage:0
Fuse Time:2 seconds
Effect:12m audio
Useful for misdirection but requires game sense to use effectively
C Tier
Average - Limited effectiveness

Sticky Bomb
Anti-Vehicle
Damage:200 to vehicles
Fuse Time:6 seconds
Effect:4m
Situational, only effective against vehicles, long fuse time
Throwable Usage Guide
Engagement Tips
- • Cook grenades for reduced reaction time
- • Use smokes for safe revives
- • Stuns are great for building pushes
- • Molotovs deny cover and doorways
Inventory Management
- • Carry 2-3 frags minimum
- • Always have smokes for final circles
- • Stuns are valuable for aggressive teams
- • Drop throwables for more important items late game
Advanced Techniques
- • Bank shots around corners
- • Coordinate throwables with team pushes
- • Use audio cues to track grenade timings
- • Practice throwable arcs in training